Vocabulary
Method - a collection of statements that are grouped together to perform a function. Methods are used to perform certain actions.
Class - blueprint that defines variables and methods. Every line of code needs to be in a class.
Variables - memory that contains a data value
String - stores a sequence of characters
Int - stores integers (32-bit)
Double - stores decimals (has decimal values up to 16 digits of precision)
Char - stores a single character
Float - stores decimals but has decimal values up to 7 digits of precision
Long - stores integers (64-bit)
Modulo - gives the remainder when dividing
Operator - symbol used to perform operations
Operand - one of the inputs of the operator
Conditional statements - tells a program to execute different actions depending on whether a condition is true or false
Loop - executes a set of instructions repeatedly
Static - a keyword that means the object belongs specifically to the class, not the instance of that class
Void - a keyword that means the method does not return a value
Instance - objects are called the instance of a class
Public - a keyword that means anyone can access the class, method, variable, etc...
Boolean - the value is either true or false